top of page

Oh! Hi there.

Yup, that's me. My name is Stuart.

 

I'm a London-based artworker, video editor, motion graphic animator, 3D graphic designer and occasional production manager. I've been in the industry coming onto 20 years, having fulfilled varying specialist roles throughout. I've primarily been focused on the gaming (ie. gambling) industry.

 

I started out as a Flash animator (which is nuts to think about now!), but soon enough I was getting involved with video editing, 3d modelling, creative templating & automation, team managing and more.
​
Anyway, have a look around! If you like what you see, get in touch!

Portfolio

A selection of my work.

More about me

My name is Stuart Hart.

​

I've dabbled in graphic designer for 20 years. I've generally been in marketing design throughout that whole time, creating ads for campaigns hosted in the usual high traffic areas.

 

I've picked up many skill sets along the way and therefore consider myself as being competent in almost all aspects of design. From initial conception to final delivery, I am confident in providing valuable input, whether that be working directly on a project or managing production.

​

Learning such skills was not by accident. With practicality at the core of my work principles, I approach every project with a problem-solving mindset, blending creativity with functionality.

​

Most recently, my work has involved enabling self-serve creative templates to deliver a mix of on-brand creatives in both image and video format. This was largely due a response to increasing workloads, and the business required a way to optimise the production of the design departments output, allowing designers to focus on more innovative projects.

​

Outside of my professional work, I have a passion for video games, sport climbing and good food! I own 3 cats, one of which is capable of flight.

IMG_8081.jpeg

Skills

Work history

Bally's Interactive | Design Tech Lead | 2006 - 2025

Mostly worked within marketing design. Originally brought in as a Flash animator and stayed largely within the creative marketing department side of things.
Most recent responsibilities were the creation of strong on-brand marketing creative assets, enabling self-serve templates, general team management and supervising work production.

Naturally, having been there a long time, there were other small lines of work I was pulled into (eg. photography, in-house training, admin work).

XGen Studios | Designer + Animator | 2004-2006

Character animation and environment artist for Flash-based projects.

XGen Studios is a Canadian-based indie game developer, having found early success with their browser-based games. Making a small name for myself with some short animations, I was approached to work on some of their projects, one of which turned out to be one, if not, the first real-time multiplayer game that was powered by Flash.

bottom of page